Ayushmaan-Singh.github.io
irohulk77@gmail.com
PROFILE
A passionate game developer with 5+ years of hands-on experience building games and tools with the Unity engine. Committed to timely delivery and exceptional quality, spanning mobile, desktop, and prototype projects. Background spans robotics, AI-assisted computer vision, and full-cycle game development — from ideation through publication.
TECHNICAL SKILLS
Languages & Patterns: C++, C#, Programming Patterns, Software Architecture, Data Structures, .NET
Unity: Unity 3D, Unity 2D, Netcode, ECS DOTS (Beginner)
Robotics / AI / Vision: ROS, Deep Learning, Neural Networks, Computer Vision, CUDA
EXPERIENCE
Freelance Game Developer 07/2024 – Present
- Delivered 2D & 3D arcade shooters as solo developer and contractor.
- Designed and shipped Casino Jackpot Game featuring multiple bonus mechanics.
- Built Board Game implementations: Chess and Ludo with full rule sets.
- Developed Metroidvania and platformers in 2D and 2.5D.
- Created FPS and TPS titles with custom controller and camera systems.
- Shipped Isometric Action RPG with turn-based and real-time hybrid combat.
- Produced 2D & 3D City Builders featuring resource and grid management systems.
- Released hyper-casual and rhythm games optimised for mobile.
- Engineered a custom 3D pixel-art render pipeline for stylised visuals.
- Published a Unity utility package encompassing design patterns, gameplay systems, and editor extensions.
Project Sales (itch.io | Codester | GameDevMarket | Discord) 07/2024 – Present
- Published and sold game source code packages for use by developers and studios.
- Released standalone pixel-art asset packs for 2D and stylised 3D projects.
- Distributed reusable gameplay features and utility tools for the Unity ecosystem.
Sr Unity Developer – Carina Softlabs Pvt Ltd 03/2024 – 06/2024
- Acted as senior game developer, managing projects end-to-end.
- Completed two skill-game projects solo (Skill Game 1 & 2): slot-based titles featuring Candy Crush, Ricochet Slicer, Flappy Bird, Snake, Rubik’s Cube, and Guess the Card mini-games.
- Improved racing AI for Dirt Rage (Google Play), a published car and bike racing title by TechyMau (Carina subsidiary).
- Worked on ERAWARS, a strategy game inspired by Warpath mechanics.
- Sole developer for ERAWARS features: City Builder Grid, Sniping Mission, PVP Combat, and World Map Interactability.
Founder | Lead Game Programmer – ASTek Game Studio 08/2021 – Present
- Founded and grew a cross-disciplinary studio from a university project team into a professional outfit.
- Secured and delivered contract-based work for feature and asset development.
- Published games on Google Play Store and itch.io; published features and assets on itch.io.
- Served as lead and often sole programmer across all studio projects.
Intern Unity Game Developer – Gameshastra Pvt Ltd 07/2022 – 12/2022
- Built two prototypes: Multiplayer Board Game (Phuli Meka) and a 2D time-controlling platformer.
- Contributed to live project Song Beat on Google Play Store.
- One of the few interns permitted to work on a live project within 3 weeks of joining.
Sr Software Engineer – Trident Labs 06/2021 – 06/2023
- Programmed navigational equipment and sensor systems on the AUV platform.
- Trained and mentored new engineering recruits in robotics development workflows.
Jr Software Engineer – Trident Labs 09/2019 – 06/2021
- Developed computer vision systems for Autonomous Underwater Vehicle (AUV) navigation in underwater environments.
EDUCATION
- B.Tech – Computer Science & Engineering | 2019 – 2023
– Vishwakarma Institute Of Technology
— CGPA: 9.14 / 10
LINKS
- LinkedIn: https://www.linkedin.com/in/ayushmaan-singh-46a580195/
LANGUAGES
- English – Professional Proficiency
- Hindi – Native